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What Class are you?

reinhardt76
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mrnekotamer
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adamarclight031
Dual Wielding Swordsman A dual wielding swordsman is a fighter that represents extremities-- a glass cannon, persay. They are the risk takers of the RPG world. Wielding two weapons opens up a huge number of new possibilities, but also gives way to new vulnerabilities. Thanks to their application of more than one sword, their sustainable damage is greatly upscaled compared to their single-bladed warrior counter parts. However, they lose the ability to use a shield, making way to many vulnerabilities and openings. A dual-wielding swordsman might equip heavy armor to compensate for this, but weighty gear would only slow a dual-wielder down, and if carrying two blades wasn't heavy enough, it just so happens that speed is their most crucial factor. As a result, they tend to prefer lighter gear. The phrase "Float like a butterfly and sting like a bee" couldn't be more fitting for this type of fighter, as they are capable of dealing huge amounts of damage quickly, but can be easily knocked out with the slightest mistake. They can compensate for their weaknesses by learning various types of magic to accompany their swordplay. All in all, an experienced dual-wielder is the master of focus, speed, and agility, and will not hesitate to take a risk for the sake of their comrades.
yoyoitsnsfw
Gunner (Engineer, Tinkerer) The Gunner is a progressive thinker. They rely on technology, science, and practical application of tools to win. A gunner desires to function in all parts of the battlefield and will always think things through before taking a risk. Though typically frail and requiring protection, a tinkerer can be unpredictable and unconventional in their method of doing things. Whether it be summon giant robotic turrets or simply toting a pair of the latest state-of-the-art advanced weaponery, engineers are feared, as is the stigma of knowledge in many RPG worlds. Engineers are creative and cunning, their minds always operating at full force forward to accomplish their goals. However, given the opportunity, a gunner will put all of their brains to rest and rely on explosive force-- whether their source of power be mana or gunpowder-- and lay waste to their enemies with their creations. Despite their logical, infallible minds, they can be plenty flamboyant and find art and utility in the most obscure things. Gunners are an anomaly in the RPG world, as most universes are uncomfortable about the existence of gunpowder and electric-based classes, and are definitely fearful forces to be reckoned with.
reclaw
Jan 24, 17 at 4:30pm
And since I only just now saw the link... Alchemist (Chemist, Scientist) An Alchemist is a master manipulator of the elements. Their peerless awareness of the worldly functions around them and their properties grant them a mastery over earth and all of its many forms of matter. Armed with expansive chemical knowledge and a pioneering mind, Alchemists typically utilize this to their advantage in all matters of convenience and combat. They generally specialize in the mixing and enchanting of various substances to produce more advanced concoctions, all of which could possess dangerously unpredictable results-- but nothing that surpasses the awareness and expectations of the Alchemist. As an eternal pursuer of knowledge, they always anticipate the unexpected and exploit the element of surprise against their enemies. From the eyes of the Alchemist, there's always a solution to any problem. Any obstacle-- no matter whether practical or abstract-- can be resolved by gazing upon one's reflection in a beaker.
wertingman
Protector (Tank, Tower)
theshadower
Awesome I love this kind of stuff Cleric (Healer/Priest) A Cleric is a master of heart, mind, and soul. Priests and healers can come from all kinds of places, but the philosophy is typically the same. A Cleric is one who believes that the strongest defense is the best offense-- which is widely considered to be true thanks to their infamous utility. A party would be ignorant to leave home without one. Using the powers of the arcane, Clerics can heal their comrades, enhance their existing powers. and even aid in combat with the manipulation of destructive spells of the Light nature. Some clerics come from religious and cultist backgrounds, while some originate from simple purity and good intentions. Like Wizards, Clerics are generally understood to be very frail and must be protected at all costs. Their value is unfathomable, and without them, a party will only begin to fall-- slowly, but surely. Clerics make valuable friends, as they are wise, generous, and are quick to forgive. The words of a cleric cannot be overlooked. Take one for granted, and you may meet your end earlier than you so desire.
sweetdeath
Jan 24, 17 at 8:57pm
Shadow/Assassin/Thief. Fits my personality best cause I don't like to be in the crowd much. Always doing things in the shadows. Very cautious over my steps... Black clothes to camouflage etc Most likely to be shadow or assassin cause I want to deal damage. Tanking and healing is not fit for me. Usually assassins atributes are - stealth - high burst damage - fast Drawbacks are they might be super vulnerable but that's how I learn to make less mistakes
ivo
Jan 24, 17 at 11:44pm
Cleric (Healer/Priest) "A Cleric is a master of heart, mind, and soul. Priests and healers can come from all kinds of places, but the philosophy is typically the same. A Cleric is one who believes that the strongest defense is the best offense-- which is widely considered to be true thanks to their infamous utility. A party would be ignorant to leave home without one. Using the powers of the arcane, Clerics can heal their comrades, enhance their existing powers. and even aid in combat with the manipulation of destructive spells of the Light nature. Some clerics come from religious and cultist backgrounds, while some originate from simple purity and good intentions. Like Wizards, Clerics are generally understood to be very frail and must be protected at all costs. Their value is unfathomable, and without them, a party will only begin to fall-- slowly, but surely. Clerics make valuable friends, as they are wise, generous, and are quick to forgive. The words of a cleric cannot be overlooked. Take one for granted, and you may meet your end earlier than you so desire." Very accurate. :D
mrnekotamer
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