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physics

geartech
Dec 19, 15 at 2:35pm
Hey who wants to know aboit physics and cool sh't like how steam punk would really work and how to make it
hyera
Dec 19, 15 at 5:44pm
interesting
jinsei
Jinsei @jinsei commented on physics
Dec 19, 15 at 6:04pm
Ah... love me some physics... As the sayin goes, "Physics is Phun!"
geartech
Dec 20, 15 at 6:21am
What do yo guys find most interesting? Things like how to make a clockwork golem in real life or the physics behind attack on titans machines design and feasibility Or the mathmatics behind throwing knives
desu
he deactivated already, RIP
j_oxford
J @j_oxford commented on physics
Dec 20, 15 at 6:48pm
It's not easy running an Artifact deck without Howling Mines spam, RIP.
hyera
Dec 20, 15 at 7:05pm
°·°
__removed_uguubox
Dec 20, 15 at 7:16pm
steampunk can't happen irl.
jinsei
Jinsei @jinsei commented on physics
Dec 20, 15 at 8:09pm
Many of the designs are feasible. But inefficient compared to what we have now. Still, if one managed to slip some of those designs into the past. A rail system to move your cannons about a fortification is a sweet idea. Wouldn't surprise me if somewhere that was implemented. Though the tracks would need to be reinforced to protect them from warping from the shock of the cannon firing.
geartech
Dec 21, 15 at 2:55pm
MainichiMaidCafe working devices steampunk can be highly efficient if done properly many even if compared to todays tech. I can actually design almosts anything we have with electricity without using electricity name an item that you think is infeesible and ill describe a steampunk version this includes. I can both keep concepts simple or go all physics math nerd on you if you want you choose
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