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Random thoughts...

xinmage
Jun 24, 21 at 5:11pm
I am seriously inspired to make my own Final Fantasy themed DnD style campaign on here. - I know! Famous last words of another project that gets more hours put into making than playing it. - Sure FF series has a billion mainline games as well as every kind of spin-off one could hope for, yet there are particular things those games don't do or well enough to scratch my itch! - I mean FF11 and 14 both did the same "make your own character but only if the world exists solely in a universe somewhere between FF 1-5." - "Oh you wanted to also use the worlds from 7,8, and 10? Sorry chief, maybe we can get those characters to cameo as part of a weak tie in event, brah!" - No! I want all of the Final Fantasy worlds and their full cast available to interact with in an interesting, not commercially milking them as DLC way! - Ya know what I am saying? No Disney meddling, no Tetsuya Nomura convoluted crazy nonsense. Unless it is really awesome or hilarious! Which it usually isn't! - Anyway, famous last words to be sure. But I will see what I can scrape together when I get home tonight. - Final Fantasy has a long history with a lot of job classes and monsters. This will be no small feat and I will ultimately resort to simplifying the crap out of the battle mechanics for story purposes. Wish me luck!
hell_hound7
Brain: damn arent you tired? Body: hell yeah you had me up for like 16 hours Brain: lets go to sleep Body: thank you Brain having a dream: https://youtu.be/qWpIVpe72Ok
xinmage
Jun 24, 21 at 9:18pm
-Final Fantasy MaiOtaku edition- Between the threads of Political Rants and Last One Posts Wins, an interdimensional rift forms on the site known as MaiOtaku! It appears that Chaos has found a way to transcend reality. Now it is up to you, a common MO user, to find the power to overcome this Chaos or become another of his servants! In this rendition of Final Fantasy, users will create a unique custom character using past class types from the respective series. Down below are a list of Final Fantasy (FF) templates to reference along with race type. ++Also, every user is given a set of crystals that they can never lose. These two crystals are one of Light and one of Dark. As a user makes a decision that has consequences to the overall narrative, points will be given to one or the other. If the crystals are filled to completion, the user’s character shall unlock a special chapter as well as special powers and items.++ BASIC CLASSES: • Fighter = Can equip all manner of sword, axe, and shield. Wielding a one-handed weapon with shield gives the Fighter a bonus to Attack and Defense equal to plus _. • Monk = Can do normal damage with unarmed strikes. Is given a special grapple ability to make a normal type, non-flying enemy prone. Takes a penalty to Attack if equipped with a weapon of minus _. • Thief = Can us the Steal ability to obtain items as well as the Throw ability to do damage or distract an enemy. Chance of success for the Flee skill is also boosted with a Thief class in the party. Equipping a dagger type weapon or short sword grants a bonus to Attack equal to _. • Black Mage = Can cast magic listed as Black. These include all elemental spells as well as various status effects. Equipping a staff or catalyst grants bonus to Attack equal to _. • White Mage = Can cast magic listed as White. These include all healing and Holy spells. Has a special added resistance to status effects. • Red Mage = Can cast certain mid-tier magic listed as White and Black. High tier spells of the respective types are unobtainable by a Red Mage. Can equip various weapons such as swords, axes, shields, guns, bows, spears, and gauntlets. • Blue Mage = Can cast magic listed as Blue. These include enemy unique abilities acquired by using the Learning skill against specific enemies during battle. Can equip various weapons and shields. ASCENDED CLASSES: These are obtained after reaching LEVEL _ with a specific BASIC CLASS. • Knight = All previous abilities carry over from Fighter. The added bonus to Attack and Defense is doubled. • Master Warrior Monk = All previous abilities carry over from Monk. The Grapple skill will now always succeed without worrying about an enemy’s resistance or type. The penalty to Attack for equipping a weapon is now removed. If fighting unarmed, gain an Attack bonus of plus _. • Bard = All previous abilities carry over from Thief. Can now use special status boosting abilities and certain low tier White magic spells. - That's as far as I have gotten for tonight! I know it isn't much, but it was a start. I'm going to keep cracking on this over the weekend. Hopefully I'll have something playable by Sunday. Tomorrow is my last day of work for the week, so tomorrow afternoon will be the soonest I can pick this back up.
hell_hound7
You know, why is it that when you sleep with a drunk person its considered rape because they werent capable of thinking for themselves or whatever but when you drink and drive you should have known better? Like yeah i get it you can literally kill someone while drinking and driving but wouldnt the same logic apply? You are too under the influence to make conscious decisions.
yaasshat
Jun 24, 21 at 10:41pm
Dude... You literally are sooo close. BOTH are considered "you should know better" situations. Literally. Since in both situations you (And another, depending) arent fully functional mentally or physically. However, at least with sex, it will be fought pretty damn hard if both parties were inebriated. An investigator will try thier damnedest to make it seem like just a case of two drunk horny people( A lot of times, it is and then one party has "regret".). I've at least dealt with that last one while talking to a PI years ago.
echo_coil
Proverbs 21:9 "It's better to live alone in the corner of an attic than with a quarrelsome wife in a lovely home." Based Bible.
xinmage
Jun 25, 21 at 6:34am
They cancelled my double overtime, woohoo! Now I can get back to working on my FF MO adventure game! *Goes back to playing Genshin Impact instead*
timelessness
It is one day after my Biontech jab and I still have no sign of side effects. I feel great :D
xinmage
Jun 25, 21 at 2:08pm
Alright! So, I'm finished with the "Class/Job" portion of this draft. Hopefully someone can look over this and give me any suggestions to class types I could add or tweak. The Crystal abilities and most of the actual defined portions on things such as damage percent or limitation of a skill's use against enemies or other users is still in development. I mainly only outlined what I what I wanted to add or use in regards to the Class/Job system. I'll continue to update here with further drafts as the game comes along. ------------------------------------ -Final Fantasy MaiOtaku edition- Between the threads of “Political Rants” and “Last One To Post Here Wins”, a rift forms on the site of MaiOtaku! It appears that Chaos has found a way to transcend reality after sensing a buildup of negative energy. Now it is up to you, a common user, to find the power to overcome this Chaos or become another of his servants! In this rendition of Final Fantasy, users will create a unique custom character using past class types from the respective series. Down below are a list of Final Fantasy (FF) templates to reference along with race type. ++Also, every user is given a set of crystals that they can never lose. These two crystals are of Light and Dark. As a user makes decisions that has consequences to the overall narrative, points will be given to one or the other. If the crystals are filled to completion, the user’s character shall unlock a special story chapter as well as additional powers and items.++ BASIC CLASSES: • Fighter = Can equip all manner of sword, axe, whips, spears, and shield. Wielding a one-handed weapon with shield gives the Fighter a bonus to Attack and Defense equal to plus _. • Monk = Can do normal damage with unarmed strikes. Is given a special grapple ability to make a normal type, non-flying enemy prone. Takes a penalty to Attack if equipped with a weapon of minus _. • Thief = Can us the Steal ability to obtain items as well as the Throw ability to do damage or distract an enemy. Chance of success for the Flee skill is also boosted with a Thief class in the party. Equipping a dagger type weapon or short sword grants a bonus to Attack equal to _. • Archer = Can equip all manner of range weapon. Gets an increase to Attack equal to _ when using range weapons. • Lancer = Can only equip Spears or other Polearms. Equipping a Spear or Polearm gives an Attack bonus of plus _. • Black Mage = Can cast magic listed as Black. These include all elemental spells as well as various status effects. Equipping a staff or catalyst grants bonus to Attack equal to _. • White Mage = Can cast magic listed as White. These include all healing and Holy spells. Has a special added resistance to status effects. • Red Mage = Can cast certain mid-tier magic listed as White and Black. High tier spells of the respective types are unobtainable by a Red Mage. Can equip various weapons such as swords, axes, shields, whips, guns, bows, spears, and gauntlets. • Blue Mage = Can cast magic listed as Blue. These include enemy unique abilities acquired by using the Learning skill against specific enemies during battle. Can equip various weapons and shields. ASCENDED CLASSES (1): These are obtained after reaching LEVEL _ with a specific BASIC CLASS. • Knight = All previous abilities carry over from Fighter. The added bonus to Attack and Defense are doubled. Hit Points are doubled. The Protect skill is made available. • Master Warrior Monk = All previous abilities carry over from Monk. The Grapple skill will now succeed against all enemy types, even those that are flying. (User is able to suplex trains.) The penalty to Attack for equipping a weapon is now removed. If fighting unarmed, gain an Attack bonus of plus _ and is able to attack X2 times in a row. • Bard = All previous abilities carry over from Thief. Can now use the Dance skills and certain low tier White magic spells. Taunt skill gets a boost to success rate of plus _. Can equip Instruments. • Ninja = All previous abilities carry over from Thief. The Throw skill gets a success rate boost of plus _ and hits for an Attack of plus _. The Steal skill gets a success rate boost of plus _. Guaranteed Flee from any battle for party that isn’t with a Boss type enemy. • Sky Pirate = All previous abilities of Archer carry over. Can use the Aerial Support skill and Negotiate skill. All equipped range weapon Attack bonuses are doubled. • Gambler = All previous abilities of Archer or Thief carry over. Lucky skill is made available. • Dragoon = All previous abilities of Lancer carry over. Can use the Jump skill, Throw skill, and Mount skill. Spears/Polearms that are thrown can be returned to a Dragoon after connecting with an enemy. Attack bonus of Spears/Polearms are doubled. • Black Waltz = All previous abilities of Black Mage carry over. Gains the ability to fly. Offensive spells gain a bonus Attack of plus _. • Priestess = All previous abilities of White Mage carry over. Cannot be affected by the status effect Silence, Berserk, or Zombie. The spell Auto-Life will be cast on Priestess once per day if HP reaches 0. • Summoner = All previous abilities of Black/White/Blue Mage carry over. A Summoner can call a special being known as an Eidolon into battle that fights in their place. (See Summon section for more info.) • Beastmaster = All previous abilities carry over from Blue Mage. Use the Tame skill to take control of a lower level, non-humanoid type enemy on the field. Equipping a Whip gives an Attack bonus of plus _. • Paladin = All previous abilities of Red Mage carry over. White and Black spells can be cast X2 times in a row. Using melee weapons get increased Attack of plus _. SPECIALIZED CLASSES: Specialized classes forgo the Basic Classes system of Ascension. It also allows for a blend of specific skills or abilities to be used from varying types. However, because of this, users may not have access to certain skills or abilities made useful by pure builds. There will also be gimmicks added to Specialized Classes for compensation. • Soldier 1st/2nd/3rd = Can equip all manner of weapons, but will receive increased Attack bonuses for two-handed weapons equal to _ that then double each rank after Soldier 3rd class. An item called Materia take the place of Basic Class magic and skills. (See Materia for more info.) 3rd All Soldier’s start at this rank. Can only equip low-tier Materia. 2nd Obtain at LEVEL _. Can equip mid-tier Materia. 1st Obtain at LEVEL _. Can equip high-tier Materia. • Turk = Can equip all manner of weapons and unarmed strikes as well as receive a bonus to Attack equal to _ that double at LEVELS _/_. The skill Materia Negotiate, Throw, Steal, and Flee are available at the start. Can equip only up to mid-tier Materia. An innate unique ability for the Turk class is Teamwork. Teamwork allows fellow Turks in the same party to combo attacks off of each other for triple damage in addition to their base. Both user’s turns are expended simultaneously, but if an enemy would attack after the first user, the enemy’s turn is delayed until the second user finishes their follow up. Both user’s skip their next attack phase. • Avalanche Rebel = Can use all manner of weapons and unarmed strikes. Have an innate unique ability to sabotage machine type enemies that are not Bosses, immediately deactivating them during battle. Optionally can have one hand removed to permanently equip a one-handed ranged weapon or dagger-sized melee weapon. Will lose ability to equip two-handed weapons if chosen. Permanently attached weapons can be modified with additional equipment to enhance damage output as well as temporary one-use items. • SeeD cadet/mercenary = Can equip a variety of weapons and use unarmed strikes. Certain weapons may be combined for alternative fighting styles. The innate skill Draw replaces Basic class magic. (See Draw section for more info.) A special summon known as a Guardian Force (GF) is fused with a SeeD class user. (See Guardian Force section for more info.) Cadet is the starting form of SeeD and can only fuse one GF at a time before battle. Mercenary is obtained at LEVEL _. Can fuse multiple GFs up to a maximum of three before battle. • Sorceress = Can use all spells granted to them by the Draw skill which remains usable even without a GF fused. Magic cast by Sorceress class users have an increased Attack bonus of plus _ that double at LEVELS _/_. The Forget skill can be used exclusively for this class at MAX LEVEL. The number of GFs fused increase from one at LEVEL _ to five at LEVEL _. If a Sorceress is defeated during active battle, the user may transfer any remaining spells unused to another Sorceress in the party. • Blitzballer = Can only equip one-handed weapons or use unarmed strikes. All Blitzballers have a Blitzball on them at all times! Even if it doesn’t appear visually, there’s a Blitzball in the user’s back pocket. The user will LIVE AND DIE by the Blitzball and every attack must incorporate Blitzball creatively somehow. The Blitzball comes in a variety of shapes and sizes with unique abilities or status effects. Blitzballs gain added succuss rates and bonuses Attack that start at _ and then double at LEVELS _/_. Biltzballer class user’s will be expected to join a Blitzball League as well as play periodically in tournaments. If that tournament is during a story event or happens mid-combat, then a new ability will appear for the user to teleport away to said tournament. If the user ignores this prompt, they will continually suffer various status effects each turn at random brought on by the increasing shame of failing to play Blitzball! (See Blitzball and Tournament sections for more info.)
hell_hound7
I helped guide a lost lamb to the promise land UwU i hope he stays there tho. Poor guy is probably heartbroken but its ok. Hit the gym, work on yourself bro, she will see you glowing up. Sucks that all the other people giving him advice were blaming him for her fuck up.
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